In part-three of this latest series, Jennifer Strong and the team at MIT Technology Review jump on the court to unpack just how much things are changing.
- Donnie Scott, senior vice president of public security, IDEMIA
- Michael D’Auria, vice president of business development, Second Spectrum
- Jason Gay, sports columnist, The Wall Street Journal
- Rachel Goodger, director of business development, Fancam
- Rich Wang, director of analytics and fan engagement, Minnesota Vikings
This episode was reported and produced by Jennifer Strong, Anthony Green, Tate Ryan-Mosley, Emma Cillekens and Karen Hao. We’re edited by Michael Reilly and Gideon Lichfield.
Strong: I’m in Queens in the neighborhood near a massive stadium complex called Citi Field. It’s home to the New York Mets, though because it’s baseball’s offseason. Right now, everything is locked up and all you can really hear is rush hour traffic.
But if you look up, along the edge of the stadium where thousands of fans will, eventually, return, you can see some of the hardware that powers the team’s use of face recognition. These cameras are meant to detect faces that have been banned from the grounds–folks like ticket scalpers, people who’ve run onto the field, even committed crimes out in the parking lot and that system is powered by one of the biggest names in face recognition – N-E-C. It’s able to measure things like ears — and it still works with people wearing masks, hats and sunglasses.
And then once you get over to the turnstiles – there’s another face system from a company that’s known for airport security – called Clear – and that’s for ticketless entry. Basically you can use your face as a ticket. When you get inside there’s a payments system in a concessions area – meaning you can buy a beer with your face, if you wish.
But it’s when you get to your seat that things get really interesting. Even before the pandemic, attendance at baseball games has been on the decline. Actually, this stadium has about 15-thousand fewer seats in it than the one it replaced. And so, on the one hand, stadiums are trying to make the experience just as safe and hassle-free as they possibly can but they’re also trying to learn just as much as they can about who these people are in the stands and that too is being done with face recognition. I’m Jennifer Strong, and in this latest episode of our mini-series, we look at how this and other tracking systems are changing the sports experience in the stands and on the court.
[Sound from Chicago White Sox at Milwaukee Brewers (Anchor): Ok we are back to playing ball. Two out. 1st inning. No score. And the batter will be Harold Baines with a 7-game hitting streak…]
[Sound from Chicago White Sox at Milwaukee Brewers: crowd cheers]
Strong: For decades, crowding around the TV or radio was the go-to way to consume sports. Oftentimes, that meant tuning in for hours like this 1984 Major League Baseball game between the Chicago White Sox and the Milwaukee Brewers.
[Sound from Chicago White Sox at Milwaukee Brewers (Anchor): That’s deep in the center field. Going back.. It could be out of here. Manning looks up. It’s outta here! A home run for Harold Baines. The Soxs win 7-6 in the longest game in American league history.]
Strong: The game lasted eight hours and six minutes. And it had to be completed over two days. But, sports watching today looks pretty different. Human attention spans are measured in seconds and they’re shrinking. Millions of people still tune in to watch but about a third stream them on mobile devices. And of those who still watch on television, 80 percent of them do so while using a second device to search stats, live scores, message other fans, and watch related videos. The segment of fans who attend games in-person are now seen as high-value customers. And that’s another place where face ID comes in.
[Sound from CNBC newscast (Anchor): And if you were angered over Facebook invading your privacy, you may not want to attend a major sporting event.]
[Sound from CNBC newscast (Eric Chemi): New high tech cameras can now snap a high-rez photo of every person, in every seat, every minute of the game.]
Strong: Face data collected in stadiums by companies like Fancam is now being used to get insights on fan demographics like age, gender and race. Panoramic cameras are able to capture images in such fine detail, that you can zoom in (from a birds-eye view of a stadium) into the stands, onto an individual person, and still be able to make out nuances like a smile, the writing on their shirt, even the texture of their jacket. And now you can also quickly calculate the percentage of people wearing masks – Like in the case of the NFL’s Minnesota Vikings.
Wang: This is new for everybody. We’re still trying to work out exactly how we enforce these mask rules and how to monitor them and track them.
Strong: Rich Wang is their director of analytics & fan engagement. He’s on a Zoom call showcasing how they use computer vision.
Wang: Also, if you look at this graph. The lowest point is that 87% of people who have their mask on at most of the time and in most of the game. People are you know behaving and enforcing the mask rule. So those are really positive storylines that will continue to support our case of increasing fans
Goodger: Being able to utilize these stats to reopen venues and get fans back into the stadium. And then just as a safeguard as well, once fans are back in the stadium using some of these metrics in addition to the mask usage, also being able to utilize the information of section capacity.
Strong: And this is Rachel Goodger, the director of business development at Fancam.
Goodger: So, obviously fans have a seat assigned to them when they go back into the stadium and fans are socially distanced. But what happens if fans start to move around the stadium, and one section becomes over capacity. You know, in real time us to able to notify staff and for them being able to see that information and say, ok well, we need to go break up this section a little bit. And then for teams being able to look back after every single game and say “wow we did a great job today.” Or “wow we really need to work more on mask usage in the lower goal or upper goal of this section” and things like that. I think it is data that is going to be very important for not only, as I mentioned, reopening these stadiums but keeping them open in the future.
Strong: The company sells data back to the sports teams who use it to advance their marketing, affecting everything from what music is played at stadiums to what ads people see during and even after the game has ended.
Scott: You’re gonna start to see the data that you’re willing to share more broadly coupled with the technology used for identification to make things more predictable.
Strong: Donnie Scott is the senior vice president of public security at IDEMIA. It designs AI-driven identity and security solutions to all kinds of businesses.
Scott: And that would be everything from a digital driver’s license on your phone to a physical license, to a credit card, to an electronic payment mechanism.
Strong: They also make biometric technologies that recognize faces, fingerprints or eyes which can be used to verify identity in sports stadiums or other places like airports and theaters.
Scott: So, we would essentially embed the technology in their loyalty program but we’d add to it, the ability to link either their biometrics – face, fingerprint, iris in some countries that prefer it because of face coverings and other things, or their mobile device where you could authoritatively share your biometric information, or the fact that you’re a season ticket holder, with a piece of equipment at the venue. And therefore, you know, when you show up, they know, okay, Jennifer has tickets to this game. They’re valid at this date. She can pass through the gate.
Strong: Their goal? Is to be invisible. Identity data is captured by cameras concealed as appears to be a normal turnstile. It’s all about creating what’s known as a frictionless experience.
Scott: So particularly around theme parks, um, but the same with stadiums and other concert venues, the technology is evolving from being a device that kind of stands out to being part of the normal flow and cue of the venue itself.
Strong: We already unlock smartphones with our eyes, fingers and face and that got us used to this idea of biometrics in our daily lives. Scott thinks that may be why the response to these services has been mostly positive.
Scott: You know, I’ve watched my kids grow up with first opening an Apple device with their thumb print, then moving on that they felt they were very mistreated because they couldn’t unlock it with their face. And we’ve all become, you know, the last 15 years, 10 years, desensitized to the weirdness of it. I think most of society is focused on how it makes my life easier.
Strong: And in a world where confirming your identity is as easy as unlocking a phone, your biometric data could become more important than a passport, car keys or any other physical item we carry with us.
Scott: I think people are going to become really accustomed to the technology being there, how to use it, how to interact with it and what to expect from it because I think we’re going to see it in all walks of life. We’re going to see it when we travel. We’re going to see it when we do business with our government. We’re going to see it when we do business in grocery stores in you know sports and concert venues and music parks as well. So it’s going to become such a standard way of life that the access part will become a de facto normal. And then it’s what happens next.
Strong: And what happens next could mean more personalized experiences.
Scott: I think that the next thing to come is going to be, to enable the fan experience. But after that, it becomes, how does the fan experience fit in your life? And, you know, that is a concept that is pretty big and broad, but one that once the first two pieces are enabled through technology and enabled through an acceptance by the user themselves are only natural things that come with an improved, mature use of a technology. You could think of an amusement park, head or character where kids could walk up to their favorite character and be recognized for who they are and have a custom experience specific to them.
Strong: Which is likely to happen at scale.
Scott: You could see a future where as you arrived to the airport or as you arrive to the sporting event, and it directs you to your parking based on recognizing your car or on sharing who you are from your phone with the airport operator or the airline or the TSA themselves. You would have an, you know, a known time to gate, right. Which is the ideal state where it says I’ve got a five o’clock flight today based on the wait times that are predicted and where we are. I know that it’s going to take me 12 minutes to get from the front of the airport through the checkpoint to the gate. And you’re going to have directions along the way, the same experience is going to happen for sports venues and for concert venues, where from parking, you’re going to be directed through the shortest line, you know, that line’s going to move quickly because it’s biometrically enabled, and then it’s going to be able to guide you to where can I get my concessions that I want, how long do I have to, before I have to start walking, so I can be in my seat before it kicks off, I think those types of secondary benefits are going to come pretty quickly as the, as the venues get instrumented, to be able to recognize and identify folks.
D’Auria: I think there’s a huge opportunity to make the kind of sports fan experience, more engaging, more potent. And I just think where we’re at the early days of that. I’m Mike D’Auria and I’m the vice president of business development at Second Spectrum.
Strong: The company provides tracking data and analytics software for professional sports leagues like the NBA and Major League Soccer. A series of cameras no bigger than your standard security camera, provide unprecedented machine understanding of every game.
D’Auria: The kind of core of this technology is computer vision that runs on top of these camera feeds. And what this is intended to do is track the movement of every player and the ball 25 times a second. So you can kind of think over the course of one umm typical NBA basketball game, you’re able to capture millions of data points that didn’t exist before and use those to kind of, build a suite of products or experiences on top of that can really change the way that we see and interact with sports.
Strong: Those data points are rapidly analyzed with AI, which can spit out predictions such as the likelihood a player will sink a three-pointer—while the play is still in progress. It’s also using this data to deliver a more personalized, interactive viewing experience for fans watching remotely.
D’Auria: In this last NBA finals, we ran what we call video augmentation essentially real time on top of the game. And so what you could do there is for example, take that shot probability model. And while the game is being played, you could integrate into 3D space in the video, a shot probability bubble over every offensive player’s head that updates in real time. We can diagram the play that’s being run as it’s unfolding. So if you’re trying to learn about the game a little bit, you can kind of, you know, have a bit of a tutorial or what would it feel like to have a coach sitting next to you. You know, Or if you just want to have fun or kind of game-ify this a little bit, you know, every time somebody dunks the ball, you can see a lightning strikeon the back board. And so each of those experiences might not be right for everybody, but I think we will move to a world where live sports can be really personalized to the way you want to view it.
Strong: And access to troves of data has transformed how coaches train their players.
D’Auria: So if you kind of step back and think about the way data has traditionally been captured in sports, you would have people either sitting in the stands or watching the game on TV and kind of manually coding. That was a shot. That was a pass. That was a pick and roll action. And so from this kind of underlying tracking dataset you can apply machine learning to kind of automate that whole process.
Strong: That automation allows for all that data to be matched to game film. Coaches, general managers, and analysts can then sift through it with a software tool that functions like a search engine.
D’Auria: And so for folks who work on an NBA team, you can ask very complicated questions or make very kind of detailed queries about the game. And with a few keystrokes, a few clicks your mouse, you can get a very precise answer in data visualization and a automatically generated playlist of, you know, for example, if I wanted to look at, Anthony Davis, LeBron James, pick and roll from the right wing where the defense ices and Anthony Davis rolls and somebody tags him from the weak side. And so LeBron James takes a jump shot and makes it. You know, you can get the very precise set of every time that combination has happened in the course of these guys NBA careers in a matter of seconds, and then kind of use that for your coaching purposes. And now, uh, someone at a team level can spend their time saying, well, I have this video or this information, how can I help a coach implement that into his game plan? Or how can I help my players kind of learn something new on the court? And so it kind of shifts their workflow to teaching and implementation versus kind of, you know, data gathering and manual labor.
Strong: And he says, over the next couple of years, the roles of these machines in the game could shift from assistant coach to assistant referee—adding context and nuance to difficult calls.
D’Auria: I mean, we’ve seen this already in some other places where we work. So we’ll kind of give the soccer example of you now have technology that will help with the goal, no goal call, right? You see this in tennis with computer systems being used to kind of judge, if a ball is over line or, you know, inbounds or out of bounds and be able to do this with precision that’s quite frankly, better than what a line judge could do or a referee who might have a really difficult angle to see if like literally every millimeter of the ball went over. You’re starting to see this with the offsides line in soccer as well. And so I think generally the first place this happens is to basically, um, you know, augment or assist a referee’s capabilities. So you can kind of think about providing a referee and additional data source or, you know, an additional validation of one of their decisions.
Strong: Because the system can already identify players from their jerseys, Second Spectrum doesn’t need to use facial mapping or recognition. But it is useful for analytics. And that’s not just specific to capturing faces. Right now, players appear in the system as dots on a map. And as their camera systems improve those dots could transform into full skeletons. Extra detail like real-time elbow angle could help with even more accurate shot predictions. Though, not everyone is onboard.
Gay: You know, a sport that I follow and find fascinating is bike racing and bike racing is a sport that is actually in a long conversation about. Removing technology.
Strong: Jason Gay is a sports columnist for The Wall Street Journal.
Gay: Technology now in cycling can say, okay, if you want to win this race or catch up to this person, you have to put out X amount of effort for X amount of minutes. And you actually have this data right on an onboard computer, on a bicycle in front of you telling you exactly what to do. Now. That’s like an amazing thing. However, it’s also not terribly human, right? It seems to be somewhat clinical and it’s created what many people feel is a little bit of a dry style of racing where people are data-driven and they’re using their heads too much, as opposed to their hearts. The French have an expression of panache. They love to see races won with panache, which basically means our gut instinct. And so there’s been conversations about, well, what if we take away these computers from riders and make them, you know, use their heads in their hearts to cycle. Now there’s a safety consideration here that’s concurrent with this, right? You want to actually have that information creates a safer experience for a rider oftentimes, but it is fascinating that the tech has gotten so good in certain instances, in terms of maximizing effort or telling an athlete, what effort is required, that they’re starting to draw back from that.
Strong: And for sports embracing this tech, It’s changing how the game is played.
Gay: Here’s an example from baseball and we see quite often a manager will come to a mound and remove a pitcher from a game, even though the pitcher is pitching very, very well that day, the reason they remove them is that the data shows that this pitcher tends to break down at a certain point. It’s almost like a car tire or something. And they’re just saying, well this pitcher at this point of the game historically is going to stop performing at the high level we need him to. So we’re going to make that move. We’re removing sort of the gut of saying there oh well he’s rolling today, let’s just let them go. They’re relying on the numbers.
Strong: Data driven game strategies are also changing how teams recruit. Like in basketball, where players who can execute a three-point shot (once considered a gimmick by the NBA) are now deemed extremely valuable.
Gay: The reason is that basketball teams by looking at their numbers discovered that a three-point shot is a more efficient shot. You’d rather take that three-point shot than certainly take a longer two point jump shot. And so you prioritize the three pointer in an offense. The most extreme example of this – the Houston Rockets, where you have a perennial MVP candidate in James Harden who oftentimes is taking three pointer after three pointer in a game, because it’s an efficient way for them to play.
[Sound of Houston Rockets at Los Angeles Clippers (Announcers): Harden, nobody near him, sets all the time and nails the three-pointer! Steps back, open three, got it! James Harden steps back puts up a three, It goes, bounces and drops through!]
Strong: Technology is also playing assistant coach in places like the locker room of The Dallas Mavericks.
[Sound from video of Marc Cuban at Dallas Mavericks (Cuban): What will happen is when a player walks in, or anybody walks in, we’ll have facial recognition. It’ll take a picture of you and it will say ‘ok here comes Marc or here comes Dirk’]
Strong: Marc Cuban is their owner.
[Sound from video of Marc Cuban at Dallas Mavericks (Cuban): And for any of the players or any of the staff, it’ll put coaches notes: here’s what you’re expected to do and tell you what’s going on. For anybody we don’t know it’s going to be ehh-ehh-ehh get the heck out.”]
Strong: And it’s not just basketball. Using AI to find the most efficient pattern of play is growing across all sports. And there’s a role for face ID too. That same face-mapping that sees when you’re looking directly at your phone to unlock it could also help coaches see what players are focusing on during the game.
Gay: I mean, that’s an incredibly integral thing for say a football quarterback. If you could somehow be able to render what a football quarterback is looking at or more importantly not looking at, not seeing downfield. Well, you could see, you know, immediate utility for any quarterback, any football team. But it also applies to a point guard or, you know, somebody playing left tackle or somebody catching on a baseball team. There are numerous plays that if you’re able to sort of look at what an athlete is seeing on the court or not seeing again, which is probably the more essential thing, that would have enormous consequences.
Strong: Next episode, we wrap up our miniseries with a look at how face mapping is transforming the shopping experience. And spoiler alert – it goes way beyond just identifying who’s in the store
Guive Balooch: In order to really virtually be able to try on with augmented reality makeup, you need to detect where the eye is and where the eyebrow is. And, um, it has to be at a level of accuracy that when the product’s on there, it doesn’t look like it’s not exactly on your lip and people’s lips are, can vary in shape, the color between your skin tone and your lip, can also be very different. And so you need to have an algorithm that can detect it and make sure it works.
Strong: This episode was reported and produced by me, Anthony Green, Tate Ryan-Mosley, Emma Cillekens and Karen Hao. We’re edited by Michael Reilly and Gideon Lichfield. Thanks for listening, I’m Jennifer Strong.
Ring’s new TV show is a brilliant but ominous viral marketing ploy
Its market domination came, in no small part, as a result of Ring’s efforts, starting in 2016, to partner with law enforcement agencies.
At various points, the company offered free cameras to individual officers, as well as entire departments, often in exchange for promoting Ring cameras in the officers’ jurisdictions. For a time, they also offered police partners a special portal to access community videos—stopping only after multiple media outlets reported on the process, which was followed by public outcry. And yet, that didn’t stop Ring’s policing problem; earlier this summer—in a response to a 2019 request for information from Senator Ed Markey, the company admitted to handing over video content to law enforcement without the video owner’s consent at least 11 times this year.
“Everything Amazon does prioritizes growth, expansion, and reach,” says Chris Gilliard, a visiting scholar at Harvard Kennedy School Shorenstein Center and vocal critic of surveillance technologies. In that sense, “Ring Nation is best located along a continuum…this new initiative looks like an attempt to cement societal acceptance of Ring,” he adds.
So now, Gilliard explains, it’s not surprising that the company is turning to a new strategy to further normalize surveillance.
All in good “fun”
But these darker sides of surveillance technology will not form part of Ring Nation’s narrative. After all, they don’t exactly fit in with the show’s mission to give “friends and family a fun new way to enjoy time with one another,” as Ring founder, Jamie Siminoff, described in a press statement.
Instead, in a self-enforcing cycle, the show will significantly expand the audience for Ring videos, the pool of potential Ring video creators, and then (and most importantly) the number of Ring cameras out in the wild. And many of these new customers likely won’t think twice about what their new Ring camera is really doing.
“Ring prides itself on being incredibly accessible, [but] it’s still kind of a techie thing,” explains Guariglia of the Electronic Frontier Foundation. “But if you park your very non-techie relatives in front of the television all day, and they see the Funniest Home Videos from Ring Cameras, Ring might spread to an audience that perhaps Amazon has had a slower time getting on board.”
In other words, if the company has its way, Ring Nation, the television show, will bring us one step closer to a Ring nation, IRL.
How the idea of a “transgender contagion” went viral—and caused untold harm
The ROGD paper was not funded by anti-trans zealots. But it arrived at exactly the time people with bad intentions were looking for science to buoy their opinions.
The results were in line with what one might expect given those sources: 76.5% of parents surveyed “believed their child was incorrect in their belief of being transgender.” More than 85% said their child had increased their internet use and/or had trans friends before identifying as trans. The youths themselves had no say in the study, and there’s no telling if they had simply kept their parents in the dark for months or years before coming out. (Littman acknowledges that “parent-child conflict may also explain some of the findings.”)
Arjee Restar, now an assistant professor of epidemiology at the University of Washington, didn’t mince words in her 2020 methodological critique of the paper. Restar noted that Littman chose to describe the “social and peer contagion” hypothesis in the consent document she shared with parents, opening the door for biases in who chose to respond to the survey and how they did so. She also highlighted that Littman asked parents to offer “diagnoses” of their child’s gender dysphoria, which they were unqualified to do without professional training. It’s even possible that Littman’s data could contain multiple responses from the same parent, Restar wrote. Littman told MIT Technology Review that “targeted recruitment [to studies] is a really common practice.” She also called attention to the corrected ROGD paper, which notes that a pro-gender-affirming parents’ Facebook group with 8,000 members posted the study’s recruitment information on its page—although Littman’s study was not designed to be able to discern whether any of them responded.
But politics is blind to nuances in methodology. And the paper was quickly seized by those who were already pushing back against increasing acceptance of trans people. In 2014, a few years before Littman published her ROGD paper, Time magazine had put Laverne Cox, the trans actress from Orange Is the New Black, on its cover and declared a “transgender tipping point.” By 2016, bills across the country that aimed to bar trans people from bathrooms that fit their gender identity failed, and one that succeeded, in North Carolina, cost its Republican governor, Pat McCrory, his job.
Yet by 2018 a renewed backlash was well underway—one that zeroed in on trans youth. The debate about trans youth competing in sports went national, as did a heavily publicized Texas custody battle between a mother who supported her trans child and a father who didn’t. Groups working to further marginalize trans people, like the Alliance Defending Freedom and the Family Research Council, began “printing off bills and introducing them to state legislators,” says Gillian Branstetter, a communications strategist at the American Civil Liberties Union.
The ROGD paper was not funded by anti-trans zealots. But it arrived at exactly the time people with bad intentions were looking for science to buoy their opinions. The paper “laundered what had previously been the rantings of online conspiracy theorists and gave it the resemblance of serious scientific study,” Branstetter says. She believes that if Littman’s paper had not been published, a similar argument would have been made by someone else. Despite its limitations, it has become a crucial weapon in the fight against trans people, largely through online dissemination. “It is astonishing that such a blatantly bad-faith effort has been taken so seriously,” Branstetter says.
Littman plainly rejects that characterization, saying her goal was simply to “find out what’s going on.” “This was a very good-faith attempt,” she says. “As a person I am liberal; I’m pro-LGBT. I saw a phenomenon with my own eyes and I investigated, found that it was different than what was in the scientific literature.”
One reason for the success of Littman’s paper is that it validates the idea that trans kids are new. But Jules Gill-Peterson, an associate professor of history at Johns Hopkins and author of Histories of the Transgender Child, says that is “empirically untrue.” Trans children have only recently started to be discussed in mainstream media, so people assume they weren’t around before, she says, but “there have been children transitioning for as long as there has been transition-related medical technology,” and children were socially transitioning—living as a different gender without any medical or legal interventions—long before that.
Many trans people are young children when they first observe a dissonance between how they are identified and how they identify. The process of transitioning is never simple, but the explanation of their identity might be.
Inside the software that will become the next battle front in US-China chip war
EDA software is a small but mighty part of the semiconductor supply chain, and it’s mostly controlled by three Western companies. That gives the US a powerful point of leverage, similar to the way it wanted to restrict access to lithography machines—another crucial tool for chipmaking—last month. So how has the industry become so American-centric, and why can’t China just develop its own alternative software?
What is EDA?
Electronic design automation (also known as electronic computer-aided design, or ECAD) is the specialized software used in chipmaking. It’s like the CAD software that architects use, except it’s more sophisticated, since it deals with billions of minuscule transistors on an integrated circuit.
There’s no single dominant software program that represents the best in the industry. Instead, a series of software modules are often used throughout the whole design flow: logic design, debugging, component placement, wire routing, optimization of time and power consumption, verification, and more. Because modern-day chips are so complex, each step requires a different software tool.
How important is EDA to chipmaking?
Although the global EDA market was valued at only around $10 billion in 2021, making it a small fraction of the $595 billion semiconductor market, it’s of unique importance to the entire supply chain.
The semiconductor ecosystem today can be seen as a triangle, says Mike Demler, a consultant who has been in the chip design and EDA industry for over 40 years. On one corner are the foundries, or chip manufacturers like TSMC; on another corner are intellectual-property companies like ARM, which make and sell reusable design units or layouts; and on the third corner are the EDA tools. All three together make sure the supply chain moves smoothly.
From the name, it may sound as if EDA tools are only important to chip design firms, but they are also used by chip manufacturers to verify that a design is feasible before production. There’s no way for a foundry to make a single chip as a prototype; it has to invest in months of time and production, and each time, hundreds of chips are fabricated on the same semiconductor base. It would be an enormous waste if they were found to have design flaws. Therefore, manufacturers rely on a special type of EDA tool to do their own validation.
What are the leading companies in the EDA industry?
There are only a few companies that sell software for each step of the chipmaking process, and they have dominated this market for decades. The top three companies—Cadence (American), Synopsys (American), and Mentor Graphics (American but acquired by the German company Siemens in 2017)—control about 70% of the global EDA market. Their dominance is so strong that many EDA startups specialize in one niche use and then sell themselves to one of these three companies, further cementing the oligopoly.
What is the US government doing to restrict EDA exports to China?
US companies’ outsize influence on the EDA industry makes it easy for the US government to squeeze China’s access. In its latest announcement, it pledged to add certain EDA tools to its list of technologies banned from export. The US will coordinate with 41 other countries, including Germany, to implement these restrictions.