Roblox, an online game platform on which people can either play games or create them, has 52.2 million users per day. The company’s initial demographic was minors, but in recent years it has become a popular destination for teens and young adults, and over half its users are now over 13. The rich, varied virtual worlds created on the site have been considered a precursor to what we might see and experience in the metaverse, with opportunities for connection with other people and personalized avatars that players can use across games.
The update is similar to the Apple iPhone’s Bitmoji, which uses depth sensing to measure and track head and facial movements. Previous avatars on Roblox have had expressions, but Bjorn Book-Larsson, vice president of product and avatars at Roblox, described them as “two-dimensional.”
ROBLOX
The Roblox update would mean users could smile, wink, or scrunch their forehead, and their avatar would mimic them in real time. Eyes could scan, heads could shake, and eyebrows and ears could wiggle with the same results. And soon, Roblox says, users will be able to speak directly with other avatars as in other multiplayer video games. In short, the changes might blend our real-world human experience with that of the metaverse and make avatars more like ourselves—for better or worse.
Until early 2023, these updates will be kept within a tight circle of users and creators, which Book-Larsson says is meant to maintain “trust and safety.” “We expect the unexpected,” he says. Part of that lag is so that Roblox’s safety team can make sure expressions are safely deployed within its huge demographic of minor users. For example, Book-Larsson says, one option for a facial expression—sticking your tongue out—was scrapped because of its possible misuse as a sexual overture.
People are gathering in virtual spaces to relax, and even sleep, with their headsets on. VR sleep rooms are becoming popular among people who suffer from insomnia or loneliness, offering cozy enclaves where strangers can safely find relaxation and company—most of the time.
Each VR sleep room is created to induce calm. Some imitate beaches and campsites with bonfires, while others re-create hotel rooms or cabins. Soundtracks vary from relaxing beats to nature sounds to absolute silence, while lighting can range from neon disco balls to pitch-black darkness.
The opportunity to sleep in groups can be particularly appealing to isolated or lonely people who want to feel less alone, and safe enough to fall asleep. The trouble is, what if the experience doesn’t make you feel that way? Read the full story.
—Tanya Basu
Inside the conference where researchers are solving the clean-energy puzzle
There are plenty of tried-and-true solutions that can begin to address climate change right now: wind and solar power are being deployed at massive scales, electric vehicles are coming to the mainstream, and new technologies are helping companies make even fossil-fuel production less polluting.
But as we knock out the easy climate wins, we’ll also need to get creative to tackle harder-to-solve sectors and reach net-zero emissions.
The Advanced Research Projects Agency for Energy (ARPA-E) funds high-risk, high-reward energy research projects, and each year the agency hosts a summit where funding recipients and other researchers and companies in energy can gather to talk about what’s new in the field.
As I listened to presentations, met with researchers, and—especially—wandered around the showcase, I often had a vague feeling of whiplash. Standing at one booth trying to wrap my head around how we might measure carbon stored by plants, I would look over and see another group focused on making nuclear fusion a more practical way to power the world.
There are plenty of tried-and-true solutions that can begin to address climate change right now: wind and solar power are being deployed at massive scales, electric vehicles are coming to the mainstream, and new technologies are helping companies make even fossil-fuel production less polluting. But as we knock out the easy wins, we’ll also need to get creative to tackle harder-to-solve sectors and reach net-zero emissions. Here are a few intriguing projects from the ARPA-E showcase that caught my eye.
Vaporized rocks
“I heard you have rocks here!” I exclaimed as I approached the Quaise Energy station.
Quaise’s booth featured a screen flashing through some fast facts and demonstration videos. And sure enough, laid out on the table were two slabs of rock. They looked a bit worse for wear, each sporting a hole about the size of a quarter in the middle, singed around the edges.
These rocks earned their scorch marks in service of a big goal: making geothermal power possible anywhere. Today, the high temperatures needed to generate electricity using heat from the Earth are only accessible close to the surface in certain places on the planet, like Iceland or the western US.
Geothermal power could in theory be deployed anywhere, if we could drill deep enough. Getting there won’t be easy, though, and could require drilling 20 kilometers (12 miles) beneath the surface. That’s deeper than any oil and gas drilling done today.
Rather than grinding through layers of granite with conventional drilling technology, Quaise plans to get through the more obstinate parts of the Earth’s crust by using high-powered millimeter waves to vaporize rock. (It’s sort of like lasers, but not quite.)
Annika Hauptvogel, head of technology and innovation management at Siemens, describes the industrial metaverse as “immersive, making users feel as if they’re in a real environment; collaborative in real time; open enough for different applications to seamlessly interact; and trusted by the individuals and businesses that participate”—far more than simply a digital world.
The industrial metaverse will revolutionize the way work is done, but it will also unlock significant new value for business and societies. By allowing businesses to model, prototype, and test dozens, hundreds, or millions of design iterations in real time and in an immersive, physics-based environment before committing physical and human resources to a project, industrial metaverse tools will usher in a new era of solving real-world problems digitally.
“The real world is very messy, noisy, and sometimes hard to really understand,” says Danny Lange, senior vice president of artificial intelligence at Unity Technologies, a leading platform for creating and growing real-time 3-D content. “The idea of the industrial metaverse is to create a cleaner connection between the real world and the virtual world, because the virtual world is so much easier and cheaper to work with.”
While real-life applications of the consumer metaverse are still developing, industrial metaverse use cases are purpose-driven, well aligned with real-world problems and business imperatives. The resource efficiencies enabled by industrial metaverse solutions may increase business competitiveness while also continually driving progress toward the sustainability, resilience, decarbonization, and dematerialization goals that are essential to human flourishing.
This report explores what it will take to create the industrial metaverse, its potential impacts on business and society, the challenges ahead, and innovative use cases that will shape the future. Its key findings are as follows:
• The industrial metaverse will bring together the digital and real worlds. It will enable a constant exchange of information, data, and decisions and empower industries to solve extraordinarily complex real-world problems digitally, changing how organizations operate and unlocking significant societal benefits.
• The digital twin is a core metaverse building block. These virtual models simulate real-world objects in detail. The next generation of digital twins will be photorealistic, physics-based, AI-enabled, and linked in metaverse ecosystems.
• The industrial metaverse will transform every industry. Currently existing digital twins illustrate the power and potential of the industrial metaverse to revolutionize design and engineering, testing, operations, and training.